Michael wrote:
I have stated repeatedly that Phil and I designed Blade with the adult gamer in mind, who usually isn’t in the happy situation anymore where he ca assemble half a dozen pals once every week, but who can rather only scrape together one or two friends twice a month or so. This did also suggest Sword & Sorcery to us, as in this genre, as you observe so rightly, we are mostly dealing with one or two (Fafhrd and Gray Mouser, Elak and Lycon) protagonists. So you are indeed facing a bit of a challenge.
We definately belong to that target audience. I’m lucky to have four friends willing to play once every two or three weeks. We used to have up to six players, but that was changed by the evil called real life. Anyway, we try to make the best out of Blade, the players are very positive about it.
Michael wrote:
My advice is to be completely open about it ask your players to help you, via their PAs. Tell them what outstanding individuals their characters are, that it is highly unusual to find so many guys of their calibre gathered in one place and sticking together, and that this might put you in a position where you would have to stretch suspension of disbelief in an uncomfortable way. Tell them that you will need their help to keep their staying together from feeling awkward, and that their PAs are the solution.
I’ll try, and thank you again for giving lots of good advices. Our first sessions starts tomorrow — I’ll report how it went.
Michael wrote:
Yes! That’s the way to do it! Again, Blade is designed with the adult gamer in mind, who can’t game every week, who hasn’t got time to waste on things not happening.
Well, sometimes it can be fun to game a long and hard journey where not much happens except for heavy rain, foraging, hunting, insect bites, whispers in the night and a nasty cold. But I’ve seen enough of it. I’m sick of countless dice rolls without any real significance. So yes, I’ll skip that.
Regards,
R.