IanP. wrote:
I have a couple of issues with this. Firstly, I don’t think there is such a thing as a rollplaying game. I know when I get into a combat in Blade I want to win it — for I understand the consequences of losing, and I’m competitive. Does that mean I am in Gamist mode during the scene? Of course it does. Is there anything wrong with that? No there isn’t, not for Blade play and not for any other game.
I like
TROS because its combat is gamist. I also don’t think rollplaying is bad. I love D
&D. It’s beer and pretzels gaming, but it’s really fun with friends. Especially drunk friends.
A rollplaying game is just bad simulationist play and many mainstream games encourage it. You talk to an npc? Roll diplomacy! Check the chart! You fight? Your turn, roll!
ROLL!
ROLL! Everyone else wait and watch! No, don’t roleplay with me yet, I haven’t looked up the
NPC’s diplo dcs yet! Let me check if this elf hates you by rolling a random number modified by your stats and my check-list of circumstantial bonuses that you managed to trigger. Etc, etc. Just because it’s inflammatory doesn’t make it imaginary.
IanP. wrote:
Secondly, I think you’re setting up a false dichotomy. <strong>The way we game is good, correct, intelligent. Any other play is bad, incorrect, and stupid.</strong> It simpy isn’t so. The majority of the referees running a game right now are not playing Indie games. They’re not running a game that supports Narrativist play mechanically. They’re running a traditional RPG — D&D or Pathfinder or any of the other derivatives of that model, and generally favouring Simulationist play. And they’re enjoying what they’re doing, so more power to them I say.
In the end if we all agree that nobody can understand the wonders of Narrativist play unless they experience it then Blade and its ilk are doomed to dwell on the Indie fringe.
Regards,
I do not think it is a false dichotomy. I also never said their way of gaming was stupid. I obviously don’t enjoy it, but first post, I specifically said railroading campaign books aren’t necessarily bad gaming. It can be loads of fun, but in some of its forms is barely more of a “roleplaying” game than a WoW. Enter the room. Talk to the
NPC. Roll diplomacy. Get plot tickets. Go to next encounter. Kill monsters. Talk to
NPC. Roll diplomacy. Get plot tickets. Find Big Bad. Kill Big Bad. Get loot. You can do the same thing, though not as socially or dramatically, with an
MMO. In some games, the only roleplaying that takes place is when the player declares for his character, “I don’t think Thor would let her do that. He ties her up.” The things that you can do outside of an
RPG videogame such as dramatic dialogue, group storytelling, relationship or theme exploration are only as present as the group decides, and the more those things are present, the more I consider it a real roleplaying experience. Sitting around rolling dice and chatting with your friends is something these people could do just as effectively with any number of board games.
I do not think narrativist gaming is the only correct way to game. I think narrativist elements constitute the only real roleplaying. It wouldn’t be a roleplay
game without simulationist and gamist elements. But a civil war battle simulation, the predecessor to D
&D, was not a roleplaying game no matter how accurate a simulation it provided or how fun a game it made. It was only by adding the most basic narravist element of a character that the player projected into a story, even if it was just to kill the bad guys, that we got roleplaying games. And just like the early versions of D
&D were barely roleplaying games beyond that basic fundamental, so are some of the versions of D
&D that people play today.
Also, the longer
GM’s have GMed, the more interested they are in building the story around the players. There’s a reason so many of those hardcore Vampire the Masquerade players used to
GM games and the most popular
DND podcasts involve group-themed characters. Lots of people end up getting hooked on the storytelling. But for people not interested in storytelling, it is very hard to sell them on it. Pretty much for the same reasons drama club was for rejects in high school. Most people just want to play
COD, not dwarf fortress. They want simple and fun, not socially complicated and quasi-intellectual.