Allan wrote:
This week, Aaron did change the PA of; Showing of in front of a crowd with physical prowess to, Seek out Oshalla the Goddess of Anti-Magic.
Excellent!
Allan wrote:
We also spoke about the fact that he does not have to sit on PA’s for a year and a day, but move the interest around. I have been mentioning our discussions with him.
Excellent!
Allan wrote:
I was just a bit wary early on, from playing the Anti-Sorcerer PA to much and filling the world with there evil doings.
Unnecessarily so. My advice would have been to casually mention to Aaron that it might seem strange to him that the world is full of shady sorcerers, but that this is a result of his
PA. To tell him that when he has had quite enough of them lurking behind every corner, he should just change that
PA. Ridik would of course still dislike sorcerers, but they would be confined to the sidelines of the stories at best. An opportunity to educate Aaron about PAs.
Allan wrote:
The Valk, the Red Right Hand and the Tirshata are all connected, with another party pulling the strings. I have not fully worked out all the details, but I have enough of a skeleton.
I am working towards a sort of chapter climax here at the city.
Good. And looking at Aaron’s choice of PAs it practically needs to be something about the machinations of a sorcerer or the cult of Oshalla, or preferably both of them, maybe like a plot by a sorcerer to move into a position of power to smash that cult for good…
Allan wrote:
Then with the new player, if he does stick at it, I want to do another game, not Blade, to break him into gaming.
Very bad idea, Blade is the only game worth playing!
No, seriously, I think it is a good idea. If you want to educate Jason to the style of gaming you seem to prefer I would however counsel introducing some kind of player authorship also into the super hero game. I know no systems supporting that genre, other than maybe Spirit of the Century, which is a kind of pulp superheroes, but some mechanic that gives PCs a performance bonus under certain circumstances is easily grafted to practically every system. Something like PAs, or, for a complete change, maybe something like “story arcs” or “plot twists”. I am not very familiar with the chosen genre, but thinking of the Marvel heroes who always seem so very conflicted maybe something like a “character conflict” seems aapropriate. Every player choses one or two initial ones, like a concrete aspect of his real life (college student, girlfriend, etc.) vs. a concrete aspect of his super hero existence (unusual hours, hidden base, calls to duty at inconvenient times, archenemy), and whenever he has to make a sacrifice to his mundane life for his secret life, he gets a performance bonus. And when the player has had enough threats of discovery to his secret base, he just changes his “character conflict”. Probably a half-baked idea at best, but it’s all I can think of on the spur of the moment.
The — I think — important thing to educate Jason to your preferred type of gaming and to continue educating Aaron is keeping them aware of metagaming and powers of player authorship.
Allan wrote:
To be honest; it is the prepping that worries me. With the idea of Ridik on the move, making it difficult to have a long term villian, although the Red Right Hand is supposed to fill that spot a bit.
I smell an old gaming habit, which is not in itself a bad thing but in this case does not mesh well with the type of heroes Blade chargen produces. Those guys are powerful and super-achievers. They achieve much and they achieve it relatively quickly. These guys are not really well suited to playing through a dozen of sessions or more to slowly unravel the machniations of a powerful opponent and finally, after long preparation, take him down. The speed of events and achievements should match their capability. Events are supposed not to unfold at the speed of Game of Thrones, but at the speed of Conan the Barbarian. Discover problem, find out the real nature the problem, solve problem — that’s three sessions, tops, for a longer story arc.
In a word: It is supposed to feel episodic, episodes linked by a strong character and a set of related (via the PAs) challenges, not episodes welded into a whole by a narrative largely prepared by the referee and presented to the player to just play through.
Allan wrote:
Aaron likes the Story Telling; moral dilemmas, plot twists. So I do feel the pressure.
Moral dilemmas do not come from convoluted plots, moral dilemmas come from contradicting impulses. That sorcerer is actually a good guy — does Ridik still try to bring him low? This sorcerer could hex Ridik halfway home — if only he performs some service for him. You don’t need twisting plots for that.
Allan wrote:
I know it can be done, I just have to get myself to that spot where this type of prep, flows more easily.
Yes on both counts. We have actually set up Blade so that prepping can be done quickly. For example, common NPCs can be created on the spot and require just a few numbers, you can literally squeeze all that you need on the back of a bus ticket without any trouble. And you can lift the stats of most common NPCs that will ever become necessary straight from the Appendix. This does alleviate part of the pressure of preparation — you can wing it more easily as you won’t need to worry about making up NPCs on the fly.
Major NPCs should of course be prepped ahead of time, if their stats are likely to become relevant. But Blade is deliberately set up in such a way that even that can be done quickly, without needing to refer to any tables of levels and powers and character points or whatnot, and by noting down just a few more ratings than with the common guys. Just look how slender the writeups of even guys like the gladiator champion in the Appendix is.
I take you for an experienced gamer, who has in his day seen a vast load of gaming situations, and who has read many supplements and adventure modules. Trust that knowledge of stock situations, trust yourself. Take the step off the cliff, abandon following adventure modules and just
wing an entire session. I am very confident that you can do it, that you can actually fly! If you can trsut yourself to describe the court of a mad king without prep, just from the stock situations in your head, if you can quickly find a reply to the questions whether some courtier might be behind the king’s madness and what he might be like and what his enemies at court might be like and why he might possibly regard Ridik as a potential threat you can wing a session without prep. Dare it!